For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed...
Topics: programming, game programming, graphics programming
50
50
software
eye 50
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PC Interdit CD-ROM
Topics: pc, programming, programming
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you...
Topics: programming, game programming, physics, physics programming
8
8.0
Feb 19, 2022
02/22
by
Haigh, Jim
texts
eye 8
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xiii, 172 pages : 25 cm
Topics: Computer programming, Programming
792
792
May 29, 2014
05/14
by
DConf 2014
movies
eye 792
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This talk is part of the D Programming Language Conference, May 21-23 2014, Menlo Park, CA. For more information see talk abstract .
Topics: dlang, dconf, D programming language, programming languages, programming, dconf, D programming...
Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer...
Topics: programming, game programming, grpaihcs, graphics programming
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457
Jun 16, 2020
06/20
by
Jonathan Harbour
movies
eye 457
favorite 4
comment 0
Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks--building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By...
Topics: programming, game programming
121
121
Oct 5, 2015
10/15
by
McGhee, Robert B.;Zyda, Michael J.;Tan, Chiam Huat.
texts
eye 121
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Title from cover
Topic: PROGRAMMING (MATHEMATICS),COMPUTER PROGRAMMING.,HEURISTIC PROGRAMMING.
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this...
Topics: programming, game programming, graphics, graphics programming
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own...
Topics: game programming, programming, graphics, graphics programming
Naval Postgraduate School
562
562
Nov 30, 2012
11/12
by
McGhee, Robert B.;Zyda, Michael J.;Tan, Chiam Huat.
texts
eye 562
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Title from cover
Topics: PROGRAMMING (MATHEMATICS), COMPUTER PROGRAMMING., HEURISTIC PROGRAMMING.
3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio...
Topics: programming, game programming, graphics, graphics programming
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6e, is the only introduction to computer graphics text for undergraduates...
Topics: programming, graphics programming, game programming, 3D graphics
"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being...
Topics: game programming, graphics programming, programming, 3D graphics
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11
Jan 8, 2021
01/21
by
King, M. J
texts
eye 11
favorite 0
comment 0
x, 291 pages : 25 cm
Topics: Jackson structured programming, Computer programming, Structured programming
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the...
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Topics: programming, game programming, graphics, graphics programming, DOOM
92
92
Oct 7, 2015
10/15
by
Butterworth, Richard Wesley.
texts
eye 92
favorite 0
comment 0
Title from cover
Topic: COMPUTER PROGRAMMING--MANAGEMENT.COMPUTER PROGRAMMING.
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the...
Topics: graphics, programming, graphics programming
92
92
Aug 29, 2019
08/19
by
Luenberger, David G., 1937-
texts
eye 92
favorite 2
comment 0
xii, 356 p. : 25 cm
Topics: Linear programming, Nonlinear programming
Title from cover
Topic: COMPUTER PROGRAMMING--MANAGEMENT.COMPUTER PROGRAMMING.
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40
Aug 16, 2019
08/19
by
Danø, Sven
texts
eye 40
favorite 1
comment 0
164 p. : 24 cm
Topics: Dynamic programming, Nonlinear programming
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40
Mar 16, 2022
03/22
by
Bell, Tom (Electronic engineer)
texts
eye 40
favorite 3
comment 0
xv, 171 pages ; 24 cm
Topics: Computer programming, Microcomputers -- Programming
14
14
Oct 4, 2021
10/21
by
Farrell, Joyce
texts
eye 14
favorite 5
comment 0
ix, 222 p. : 26 cm
Topics: Computer programming, Structured programming
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18
Jan 12, 2021
01/21
by
Hartley, Roger, 1946-
texts
eye 18
favorite 1
comment 0
221 p. : 24 cm
Topics: Linear programming, Nonlinear programming
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31
Aug 12, 2019
08/19
by
Vajda, S
texts
eye 31
favorite 1
comment 0
viii, 118 p. ; 22 cm
Topics: Linear programming, Nonlinear programming
604
604
Apr 27, 2018
04/18
by
Tischer, Michael, 1953-
texts
eye 604
favorite 25
comment 0
xii, 1320 pages : 24 cm +
Topics: Microcomputers -- Programming, Systems programming
Operational-level planners in Maritime Operations Centers aim to assign naval forces in support of combatant commanders efficiently and effectively, but they lack a software-based planning tool to develop optimal ship employment schedules. They must assign ships to particular missions spread throughout numerous regions over a particular time horizon to meet the combatant commander's force requirements. Currently, this is a manual process. We present Navy Mission Planner (NMP), a decision aid...
Topics: Integer programming, Programming (Mathematics)
4
4.0
May 23, 2022
05/22
by
Juliff, Peter, 1938-
texts
eye 4
favorite 1
comment 0
vii, 308 p. : 23 cm
Topics: Computer programming, Structured programming
"NPS-55-82-009"--Cover
Topics: Heuristic programming, Programming (Mathematics)
105
105
Oct 8, 2015
10/15
by
Gaver, Donald Paul.Lehoczky, John P.
texts
eye 105
favorite 0
comment 0
Title from cover
Topic: PROGRAMMING (MATHEMATICS),LINEAR PROGRAMMING.
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46
Jul 7, 2018
07/18
by
Zionts, Stanley, 1937-
texts
eye 46
favorite 1
comment 0
xiv, 514 p. 24 cm
Topics: Linear programming, Integer programming
6
6.0
Oct 11, 2021
10/21
by
Cameron, Neil
texts
eye 6
favorite 0
comment 0
149 p. : 24 cm
Topics: Linear programming, Convex programming
Naval Postgraduate School
287
287
Dec 12, 2012
12/12
by
Gaver, Donald Paul.Lehoczky, John P.
texts
eye 287
favorite 0
comment 0
Title from cover
Topics: PROGRAMMING (MATHEMATICS), LINEAR PROGRAMMING.
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78
Jun 14, 2019
06/19
by
Sierksma, Gerard, 1945-
texts
eye 78
favorite 1
comment 0
xiv, 633 p :
Topics: Linear programming, Integer programming
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6.0
texts
eye 6
favorite 0
comment 0
xiii, 288 p. : 24 cm
Topics: Linear programming, Integer programming
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72
Oct 5, 2015
10/15
by
Giordano, Frank R.
texts
eye 72
favorite 0
comment 0
"NPS-55-82-009"--Cover
Topic: Heuristic programming,Programming (Mathematics)
4
4.0
May 21, 2022
05/22
by
Nash, Stephen (Stephen G.)
texts
eye 4
favorite 0
comment 0
xxvi, 692 p. : 25 cm
Topics: Linear programming, Nonlinear programming
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39
May 14, 2013
05/13
by
Gerd Infanger
texts
eye 39
favorite 3
comment 0
Topics: Stochastic programming., Linear programming.
14
14
Aug 17, 2019
08/19
by
Panne, C. van de
texts
eye 14
favorite 2
comment 0
xii, 477 p. ; 23 cm
Topics: Linear programming, Quadratic programming
3
3.0
Jun 25, 2022
06/22
by
Schrijver, Alexander
texts
eye 3
favorite 0
comment 0
xi, 471 p. : 25 cm
Topics: Linear programming, Integer programming
12
12
texts
eye 12
favorite 0
comment 0
x,544p. ; 23 cm
Topics: Programming (Mathematics), Nonlinear programming
8
8.0
Jun 16, 2022
06/22
by
Kwak, N. K., 1932-
texts
eye 8
favorite 0
comment 0
xii, 356 p. : 26 cm
Topics: Linear programming, Programming (Mathematics)
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead,...
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Topics: programming, game programming, Wolfenstein
10
10.0
Mar 1, 2022
03/22
by
Yourdon, Edward
texts
eye 10
favorite 0
comment 0
xix, 473 p. : 24 cm
Topics: Computer programming, Structured programming
98
98
Oct 7, 2015
10/15
by
Zyda, Michael J.;Wu, C. Thomas.;Falby, John Stephen.
texts
eye 98
favorite 0
comment 0
Title from cover
Topic: HEURISTIC PROGRAMMING.,PROGRAMMING (MATHEMATICS)
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6.0
texts
eye 6
favorite 0
comment 0
x,544p. ; 23 cm
Topics: Programming (Mathematics), Nonlinear programming
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13
Jun 8, 2020
06/20
by
Ross, Sheldon M
texts
eye 13
favorite 0
comment 0
xi, 164 p. ; 24 cm
Topics: Dynamic programming, Stochastic programming
Naval Postgraduate School
244
244
Nov 30, 2012
11/12
by
Zyda, Michael J.;Wu, C. Thomas.;Falby, John Stephen.
texts
eye 244
favorite 1
comment 0
Title from cover
Topics: HEURISTIC PROGRAMMING., PROGRAMMING (MATHEMATICS)
10
10.0
Mar 15, 2022
03/22
by
Luenberger, David G., 1937-
texts
eye 10
favorite 1
comment 0
xv, 491 p. : 25 cm
Topics: Linear programming, Nonlinear programming
819
819
Jul 23, 2014
07/14
by
DConf 2014
movies
eye 819
favorite 0
comment 0
For more information refer to the talk page .
Topics: dconf, dlang, D programming language, programming languages, programming